Many FarmVille players, myself included, were recently met with a new FarmVille Upgrade window upon entering their farms. We were asked to give Zynga (via the FarmVille app) our permission to publish games and app activity... but to where? According to the in-game pop-up, this all points to the new Facebook Games Ticker (which, as we reported earlier, can be considered a way for your friends to stalk you while online).
This ticker will show your friends when you've logged into a specific app, such as FarmVille, or can simply be used as a way to prove that you're online (and are capable of accepting their requests or messages) without you needing to be signed into Facebook Chat. Either way, the details about this FarmVille Upgrade were incredibly shaky when it comes to privacy, as are most other things when it comes to Facebook.
As usual, the general rule of thumb is to never store or publish information on Facebook that you wouldn't be comfortable with the entire world seeing, regardless of how locked down your profile may be to "strangers." For these specific options, though, you can see exactly what Zynga is asking for below. It all looks pretty straightforward, and looks like permissions we've given the developer before.
Since things are so cryptic, this also could be a precursor to the upcoming ability to add FarmVille neighbors that aren't your Facebook friends. Either way, your gameplay experience shouldn't change when allowing these "upgrades" to occur, so if you're confident about what you're sharing online, feel free to do just that.
UPDATE: Zynga has commented officially on the pop-up, since it caused confusion. Here's their statement:
Hey Farmers! You may have seen our latest message 'FarmVille Upgrade', and we'd like to assure you it is not spam, nor will clicking "OK" affect what is posted on your Newsfeed. We're simply only collecting permissions to better enhance your game play, by allowing you to view your game achievements and other special events using some of Facebook's new channels. We will be slowly rolling out these features over the next several weeks, so please stay tuned for new enhancements!
What do you think these FarmVille Upgrades really stand for? Did you receive the pop-up on your farm? Did you allow or refuse Zynga's latest request for your information? Sound off in the comments.
Thứ Năm, 29 tháng 9, 2011
FarmVille Lighthouse Cove Sneak Peek: Restaurant Crafting Cottage revealed
Another day, another Lighthouse Cove teaser image in FarmVille. But I assure you farmers, this update isn't boring - it instead offers us as look at the new Crafting Cottage we'll be able to use once Lighthouse Cove opens up in full!
To be specific, the new Crafting Cottage comes in the form of a restaurant with lovely striped awnings and even seagulls hanging out on the roof. You might recognize this building from the Loading Screen image released just days ago, although this of course shows off much more of the building's detail.
In terms of new recipes, you'll be able to craft items like Cheddar Cheese and Clam Chowder. Here's the full scoop from Zynga:
Harvest your new crops and collect new bushels because Lighthouse Cove has all new recipes. Craft and master new recipes like Farm House Cheddar Cheese and Clam Chowder in your very own restaurant!
Of course, we'll also likely be able to upgrade the restaurant to earn more recipes and crafting tables, although it hasn't been made clear yet whether this pictured Restaurant will be the permanent appearance for the building, or if it will change in shape or size as we upgrade it. We'll make sure to bring you those details, and more, as soon as Lighthouse Cove launches "soon."
What do you think of the Restaurant Crafting Cottage? Does this announcement raise your anticipation for Lighthouse Cove? Sound off in the comments.
To be specific, the new Crafting Cottage comes in the form of a restaurant with lovely striped awnings and even seagulls hanging out on the roof. You might recognize this building from the Loading Screen image released just days ago, although this of course shows off much more of the building's detail.
In terms of new recipes, you'll be able to craft items like Cheddar Cheese and Clam Chowder. Here's the full scoop from Zynga:
Harvest your new crops and collect new bushels because Lighthouse Cove has all new recipes. Craft and master new recipes like Farm House Cheddar Cheese and Clam Chowder in your very own restaurant!
Of course, we'll also likely be able to upgrade the restaurant to earn more recipes and crafting tables, although it hasn't been made clear yet whether this pictured Restaurant will be the permanent appearance for the building, or if it will change in shape or size as we upgrade it. We'll make sure to bring you those details, and more, as soon as Lighthouse Cove launches "soon."
What do you think of the Restaurant Crafting Cottage? Does this announcement raise your anticipation for Lighthouse Cove? Sound off in the comments.
Pioneer Trail: Zynga offers a week of freebies in thank you letter to fans
Tonight, Zynga sent out an email to all Pioneer Trail players announcing a week-long, in-game giveaway to all its loyal fans. This email is signed by the John Osvald, the General Manager of FrontierVille, and carries the subject heading of "Been havin' trouble? Let us make it right as rain."
While he doesn't mention any specific performance issues with the game aside from success in being able to "cut the load times in half", he did very clearly acknowledge that "there have been more issues in the game than you're used to, and for that, I sincerely apologize." And just to show how sorry he is, players now have a week's worth of daily freebies to look forward to!
From tomorrow, Saturday, September 10th through Saturday, September 17th, we'll be giving away a special present for every day you log into The Pioneer Trail, from horseshoes, to mystery crates... even the book of experience (which grants the holder a full level up!) We've also created a forum topic for discussion at forums.zynga.com. If you'd like to participate, I'll be reading! :)
You can see a copy of the official email for yourself below. (Click on the image if you need to make it bigger.)
FrontierVille Pioneer Trail Zynga fan letter from John Osvald
Will you be logging into Pioneer Trail daily next week for your free goodies? Sound off in the comments. 13 Comments
While he doesn't mention any specific performance issues with the game aside from success in being able to "cut the load times in half", he did very clearly acknowledge that "there have been more issues in the game than you're used to, and for that, I sincerely apologize." And just to show how sorry he is, players now have a week's worth of daily freebies to look forward to!
From tomorrow, Saturday, September 10th through Saturday, September 17th, we'll be giving away a special present for every day you log into The Pioneer Trail, from horseshoes, to mystery crates... even the book of experience (which grants the holder a full level up!) We've also created a forum topic for discussion at forums.zynga.com. If you'd like to participate, I'll be reading! :)
You can see a copy of the official email for yourself below. (Click on the image if you need to make it bigger.)
FrontierVille Pioneer Trail Zynga fan letter from John Osvald
Will you be logging into Pioneer Trail daily next week for your free goodies? Sound off in the comments. 13 Comments
Thứ Tư, 28 tháng 9, 2011
FarmVille Sneak Peek: Black Necked Swan and other birds ready to take flight
If you've already become a big fan of the Aviary animal habitat in FarmVille, you'll be happy to know that new birds are ready to take flight into the game sometime soon, that is, if new unreleased images spotted by FarmVille Freak are anything to go on. These images show us five new birds, but we're not entirely sure how they'll be released. Before we get into the speculation, however, let's take a look at their expected names:
Blue Sumatra Rooster
Black Necked Swan
Sebastopol Goose
Dabbler Duck
Ancona Duck
While the Sebastopol Goose might seem like one heck of a name (alright, it is), it does refer to a real breed of domestic Goose. As for how these animals will launch in the game, we have a couple of options. They could either launch as a fairly large update to the game's store, which will likely see these birds priced in the 15-25 Farm Cash range, or they could be new birds that will be found inside Eggs that we'll hatch over time by collecting from our Aviaries (or claiming them from friends' wall posts).
Either way, there are some real lookers in this update (just look at the Rooster's beautiful coloring!), so I'm personally excited to see how and when they'll launch. Experience tells us that the earliest we can expect them would be sometime this weekend, so keep checking back with us for more.
[Image Credit: FarmVille Freak]
Which of these birds is your favorite? Would you pay Farm Cash to add any to your farm / Aviary? Sound off in the comments.
Blue Sumatra Rooster
Black Necked Swan
Sebastopol Goose
Dabbler Duck
Ancona Duck
While the Sebastopol Goose might seem like one heck of a name (alright, it is), it does refer to a real breed of domestic Goose. As for how these animals will launch in the game, we have a couple of options. They could either launch as a fairly large update to the game's store, which will likely see these birds priced in the 15-25 Farm Cash range, or they could be new birds that will be found inside Eggs that we'll hatch over time by collecting from our Aviaries (or claiming them from friends' wall posts).
Either way, there are some real lookers in this update (just look at the Rooster's beautiful coloring!), so I'm personally excited to see how and when they'll launch. Experience tells us that the earliest we can expect them would be sometime this weekend, so keep checking back with us for more.
[Image Credit: FarmVille Freak]
Which of these birds is your favorite? Would you pay Farm Cash to add any to your farm / Aviary? Sound off in the comments.
FarmVille Sneak Peek: FarmVille Friends feature finally detailed
While the FarmVille Friends feature has yet to go live in FarmVille (we're told that it's still a "couple of weeks" away), Zynga has finally detailed just how it will work. Not entirely unlike the Cafe World Chef Circle (which, again, is still unavailable to the mass public), you'll be able to browse through a list of FarmVille players that aren't your Facebook friends, and can send them neighbor requests. In this way, you'll be able to access some of the social features you can take part in with actual Facebook friends with these strangers.
Unfortunately, your interaction with these new FarmVille neighbors will be limited to simply visiting their farm or sending them free gifts. It doesn't look like we'll be able to see any of their News Feed requests or bonuses, which diminishes the value of this update immensely, if you ask me. To actually add these folks, you'll simply visit the "Add Neighbors" tab at the top of the screen. From there, you'll see five players at a time, and can see their names, current profile picture, country, in-game level, and when they last played. In this way, you can pick and choose the best "crop" of neighbors to help you out. You'll have to send a neighbor request to this individual, and they'll have to accept on their end for this to work. On that same token, you may find yourself swamped with neighbor requests if you continually show up in players' results when using this new feature. Note: You can remove yourself from the pool if you don't care to be found by strangers.
To be especially clear, these new FarmVille neighbors will have no additional access to any information you have made private on your profile, and do not have to be your Facebook friends. If, however, you find that they are incredibly helpful when it comes to visiting your farm, tending your crops or Chicken Coop, and you wish to add them as a real Facebook friend to open up further interaction, you can do that as well. Again, this feature has yet to launch, but we'll make sure to let you know when it does over the next couple of weeks.
What do you think of these details about the FarmVille Friends feature? Should Zynga create a way for us to be able to activate these new neighbors' wall posts, in addition to simply visiting their farms? Sound off in the comments.
Unfortunately, your interaction with these new FarmVille neighbors will be limited to simply visiting their farm or sending them free gifts. It doesn't look like we'll be able to see any of their News Feed requests or bonuses, which diminishes the value of this update immensely, if you ask me. To actually add these folks, you'll simply visit the "Add Neighbors" tab at the top of the screen. From there, you'll see five players at a time, and can see their names, current profile picture, country, in-game level, and when they last played. In this way, you can pick and choose the best "crop" of neighbors to help you out. You'll have to send a neighbor request to this individual, and they'll have to accept on their end for this to work. On that same token, you may find yourself swamped with neighbor requests if you continually show up in players' results when using this new feature. Note: You can remove yourself from the pool if you don't care to be found by strangers.
To be especially clear, these new FarmVille neighbors will have no additional access to any information you have made private on your profile, and do not have to be your Facebook friends. If, however, you find that they are incredibly helpful when it comes to visiting your farm, tending your crops or Chicken Coop, and you wish to add them as a real Facebook friend to open up further interaction, you can do that as well. Again, this feature has yet to launch, but we'll make sure to let you know when it does over the next couple of weeks.
What do you think of these details about the FarmVille Friends feature? Should Zynga create a way for us to be able to activate these new neighbors' wall posts, in addition to simply visiting their farms? Sound off in the comments.
Thứ Hai, 26 tháng 9, 2011
More Like 'Team FarmVille 2': Portal creator sets Steam Trading loose
If you hadn't noticed, Portal creator Valve's Steam service and store is slowly becoming more and more like ... FarmVille. I know, it sounds strange, but true. The maker of some of the most hardcore, intense shooter games of all time like Half Life and Team Fortress has released the final version of Steam Trading. This new feature was released in a beta test last month, but now is ready for everyone. Better yet, the feature is available for two more games, at that: Portal 2 and Sega's Spiral Knights.
This feature allows Steam users to trade and gift items to their friends regardless of whether they're logged into their game of choice. Now, players can trade items or (new, never-played) games with friends for whatever they feel is an equal exchange. For instance, a Team Fortress 2 player can trade the hat she found while playing with a friend who has a nifty shield that she wants for her Spiral Knight.
However, players must be friends over Steam (or be in a Group Chat) to trade or give items to one another. Hmm, that sounds vaguely familiar, no? From offering free-to-play multiplayer games earlier this year like Spiral Knights to now allowing players to give each other items through a friends list, Steam has slowly become more and more like Facebook as a games platform. While its far from Facebook and its games, and likely always will be, the influence is undeniable. All we're waiting for is the day it takes Energy to fire bullets in Team Fortress 2. (Fat chance ... we hope.)
[Via Kotaku]
Are you excited to be able to trade with friends in some of your Steam games? Do you think Steam is showing its affinity for the Facebook style of gaming? Sound off in the comments. Add Comment
This feature allows Steam users to trade and gift items to their friends regardless of whether they're logged into their game of choice. Now, players can trade items or (new, never-played) games with friends for whatever they feel is an equal exchange. For instance, a Team Fortress 2 player can trade the hat she found while playing with a friend who has a nifty shield that she wants for her Spiral Knight.
However, players must be friends over Steam (or be in a Group Chat) to trade or give items to one another. Hmm, that sounds vaguely familiar, no? From offering free-to-play multiplayer games earlier this year like Spiral Knights to now allowing players to give each other items through a friends list, Steam has slowly become more and more like Facebook as a games platform. While its far from Facebook and its games, and likely always will be, the influence is undeniable. All we're waiting for is the day it takes Energy to fire bullets in Team Fortress 2. (Fat chance ... we hope.)
[Via Kotaku]
Are you excited to be able to trade with friends in some of your Steam games? Do you think Steam is showing its affinity for the Facebook style of gaming? Sound off in the comments. Add Comment
CityVille VIP Gift feature rewards you for sending your friends gifts
A new incentive program has launched in CityVille, that will attempt to have you send all of your CityVille neighbors a "VIP Gift" in exchange for earning something yourself. Instead of being met with the free gifts page or any other menu upon loading the game, you'll instead be shown this page from time to time, giving you options for your free prize. Unfortunately, if you receive items like these, it's unlikely to do any good.
For an example of the prizes offered, we need look no further than my own game, where I was offered two Plaza Flowers or two Parking Lots for sending out these VIP Gifts. When approached with something like this yourself, you'll need to simply click on the Send button under one of the two (as seen below) to send all friends a VIP Gift, and earn your own rewards as promised. As for these VIP Gifts that you're sending, it seems as though they are nothing but those rewards that you have been offered yourself. It's either that, or all of my friends suddenly decided to send me Plaza Flowers and Parking Lots as their free gifts today, as my inbox was full of them!
This all being said, I have to say I'm a bit disappointed in the prizes offered. They're relatively inexpensive to purchase outright from the store, so why should I send out request after request to every friend that has ever played the game, knowing that many of them will be ignored, or that I risk annoying friends that have already quit playing, or have little use for these items? While that may be an over-complication of the situation, I guess it all boils down to wanting some exclusive items to make this worth our while. If Zynga decides to offer some, we'll make sure to let you know.
What do you think of this new VIP Gift feature? Sound off in the comments.
For an example of the prizes offered, we need look no further than my own game, where I was offered two Plaza Flowers or two Parking Lots for sending out these VIP Gifts. When approached with something like this yourself, you'll need to simply click on the Send button under one of the two (as seen below) to send all friends a VIP Gift, and earn your own rewards as promised. As for these VIP Gifts that you're sending, it seems as though they are nothing but those rewards that you have been offered yourself. It's either that, or all of my friends suddenly decided to send me Plaza Flowers and Parking Lots as their free gifts today, as my inbox was full of them!
This all being said, I have to say I'm a bit disappointed in the prizes offered. They're relatively inexpensive to purchase outright from the store, so why should I send out request after request to every friend that has ever played the game, knowing that many of them will be ignored, or that I risk annoying friends that have already quit playing, or have little use for these items? While that may be an over-complication of the situation, I guess it all boils down to wanting some exclusive items to make this worth our while. If Zynga decides to offer some, we'll make sure to let you know.
What do you think of this new VIP Gift feature? Sound off in the comments.
Thứ Bảy, 24 tháng 9, 2011
Using the CityVille Eiffel Tower: Everything you need to know
So, you've finally completed all three CityVille Landmarks required to unlock the Eiffel Tower: The Sailboat Hotel, the Tonga Tower and the French Riviera Casino. Now that the game's first Wonder is yours, just what do you do with it? More importantly, how does it work? Luckily for you, we have the answers. Here's everything you need to know about the Eiffel Tower:
What's This Thing Do?
Once you unlock the Eiffel Tower, building it is as simple as placing it, and then clicking on its foundation to finish it. What the building does essentially is power-up the payouts of all Restaurants, Hotels and other Businesses in your city. More specifically, Wonders triple the payout of Hotels, double the payout of Restaurants and boost other Businesses by 25 percent. However, this effect only lasts for a limited time. In that respect, Wonders are similar to Attractions in the game.
Giving the Shine Treatment
There's no range on the Eiffel Tower--it's bonuses are city-wide. So, place the building wherever you please. Then, click on the building to get it started. Each time you use the Eiffel Tower, it costs you 3 Energy, and the effect lasts for three minutes. You can extend this time with City Cash, which at least grants you with bonus Energy. During that three minutes, any relevant buildings surrounding the Wonder will sparkle, and you must collect from those buildings while the bonuses are in effect.
Eiffel Tower Maitenance
Pushing the Restart Button
After the three minutes are up, your Eiffel Tower will shut down, so to speak. An icon with a key inside will hover above the building. Click it to open a new window in which displays two options. If you want to use the Wonder again immediately, you can ask your friends for six Keys to start it up again, but if you're willing to wait, the Eiffel Tower recharges in 72 hours. In essence, the Eiffel Tower is one massive Attraction, so push the power button and reap the rewards.
[Source and Image Credit: Zynga]
Have you unlocked the Eiffel Tower yet in CityVille? What do you think of Zynga's approach to Wonders? Sound off in the comments. Add Comment
What's This Thing Do?
Once you unlock the Eiffel Tower, building it is as simple as placing it, and then clicking on its foundation to finish it. What the building does essentially is power-up the payouts of all Restaurants, Hotels and other Businesses in your city. More specifically, Wonders triple the payout of Hotels, double the payout of Restaurants and boost other Businesses by 25 percent. However, this effect only lasts for a limited time. In that respect, Wonders are similar to Attractions in the game.
Giving the Shine Treatment
There's no range on the Eiffel Tower--it's bonuses are city-wide. So, place the building wherever you please. Then, click on the building to get it started. Each time you use the Eiffel Tower, it costs you 3 Energy, and the effect lasts for three minutes. You can extend this time with City Cash, which at least grants you with bonus Energy. During that three minutes, any relevant buildings surrounding the Wonder will sparkle, and you must collect from those buildings while the bonuses are in effect.
Eiffel Tower Maitenance
Pushing the Restart Button
After the three minutes are up, your Eiffel Tower will shut down, so to speak. An icon with a key inside will hover above the building. Click it to open a new window in which displays two options. If you want to use the Wonder again immediately, you can ask your friends for six Keys to start it up again, but if you're willing to wait, the Eiffel Tower recharges in 72 hours. In essence, the Eiffel Tower is one massive Attraction, so push the power button and reap the rewards.
[Source and Image Credit: Zynga]
Have you unlocked the Eiffel Tower yet in CityVille? What do you think of Zynga's approach to Wonders? Sound off in the comments. Add Comment
The Sims Social: Celebrate the last days of summer with new Summer House theme
With the mass popularity of the Sims Social on Facebook, it's no surprise that Playfish / EA are continually adding new decorative items to the game's store, allowing you to personalize your home in new ways. Specifically, this week sees the launch of a "Summer House" theme of items, with items being available for your living room, bedroom and even outdoor areas. There are also plenty of decorative items here to take a look at, so we'll do our best to give you a complete guide to these new items. Check them out!
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
Cafe World Red Phone Booth Goals: Everything you need to know
While we all have plenty of goals on our plate in Cafe World right now, what with the release of not one, but two five-part goal series dealing with the game's two-year anniversary, there's another goal series to complete concerning a Red Phone Booth. To be fair, this trio of goals deals with the two-year anniversary event itself, in that it will give you a bonus on all of the Travel Passes you earn. Remember, collecting more Travel Passes gives you a better opportunity of earning prizes both in-game (stoves and the like) and in the real world (trips to exotic locales). Here's a complete look at the Red Phone Booth goals.
Also, this is another case where the dishes you're asked to serve will likely vary from those listed here. It is impossible for us to predict which dishes each individual user will be required to cook, but for that we apologize.
Phone a Friend 1
* Place Red Phone Booth
* Serve 12 Biscuits of Tomorrow
* Call 3 Friends from your Phone Booth
Luckily, even though the Red Phone Booth is an item we'll place in our cafes, it doesn't need to be built like other items. Instead, you'll be able to look inside it and post messages ("phone calls") to your friends' walls. If they agree to be your Travel Buddy (it looks like you can collect 30 Travel Buddies in all), you'll earn points. As you earn Travel Buddies, you'll unlock items, as seen below:
3 Travel Buddies: Crispy Egg Rolls
6 Travel Buddies: Ivory Lightning Stove
10 Travel Buddies: Pineapple Cake
15 Travel Buddies: Double Travel Passes
Phone a Friend 2
* Call 6 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 10 Napoleon's Napoleon
Remember, if you want to rush your way through this goal series to get back to the main two-year anniversary goals, you can use spices on your own dishes to make them cook faster. You can also check out your Gift Box to make sure you don't have extra servings lying around that you can use to instantly skip any cooking time here.
Phone a Friend 3
* Call 10 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 15 Basil Finger Sandwiches
Again, this goal is fairly self-explanatory; just head inside your Red Phone Booth to post messages to your friends' walls, thus fulfilling the "call" task, and you'll be able to finish this one off basically in the time it takes to cook the dish you're required to. After that's done, you'll be able to celebrate by (hopefully) unlocking the double Travel Passes boost in your cafe, and can go back to completing tasks in the two-year anniversary event. Happy Cooking!
What do you think of these Red Phone Booth goals? Do you think they have a real purpose, or should the Phone Booth have been released without them? Sound off in the comments.
Also, this is another case where the dishes you're asked to serve will likely vary from those listed here. It is impossible for us to predict which dishes each individual user will be required to cook, but for that we apologize.
Phone a Friend 1
* Place Red Phone Booth
* Serve 12 Biscuits of Tomorrow
* Call 3 Friends from your Phone Booth
Luckily, even though the Red Phone Booth is an item we'll place in our cafes, it doesn't need to be built like other items. Instead, you'll be able to look inside it and post messages ("phone calls") to your friends' walls. If they agree to be your Travel Buddy (it looks like you can collect 30 Travel Buddies in all), you'll earn points. As you earn Travel Buddies, you'll unlock items, as seen below:
3 Travel Buddies: Crispy Egg Rolls
6 Travel Buddies: Ivory Lightning Stove
10 Travel Buddies: Pineapple Cake
15 Travel Buddies: Double Travel Passes
Phone a Friend 2
* Call 6 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 10 Napoleon's Napoleon
Remember, if you want to rush your way through this goal series to get back to the main two-year anniversary goals, you can use spices on your own dishes to make them cook faster. You can also check out your Gift Box to make sure you don't have extra servings lying around that you can use to instantly skip any cooking time here.
Phone a Friend 3
* Call 10 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 15 Basil Finger Sandwiches
Again, this goal is fairly self-explanatory; just head inside your Red Phone Booth to post messages to your friends' walls, thus fulfilling the "call" task, and you'll be able to finish this one off basically in the time it takes to cook the dish you're required to. After that's done, you'll be able to celebrate by (hopefully) unlocking the double Travel Passes boost in your cafe, and can go back to completing tasks in the two-year anniversary event. Happy Cooking!
What do you think of these Red Phone Booth goals? Do you think they have a real purpose, or should the Phone Booth have been released without them? Sound off in the comments.
CityVille: Russian-themed items available for a limited time
After releasing Mexican-themed items in CityVille in celebration of the Mexican Independence Day, it looks like Zynga wasn't ready to leave the international travel behind just yet, as it has released a set of Russian items into the store. As usual, you can expect to find businesses, homes, decorations and more available here, so read on for a complete overview of these items.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
FarmVille Friends feature finally launches; add neighbors without being Facebook buddies
For the past few weeks, we've been given you details about a then unreleased feature in FarmVille called "FarmVille Friends," which will - to put it simply - allow you to add new FarmVille neighbors without being Facebook friends. Finally, this feature has launched in the game, allowing you to browse through a list of possible neighbor suggestions to find just the right people for you.
You'll be greeted with this feature automatically once the update has rolled around to your game. From there, you'll have to take a trip to the "Add Neighbors" tab at the top of the FarmVille game page to see a list of five strangers at a time that you could add as FarmVille neighbors without actually adding them as Facebook friends. You'll see their first names, in-game levels, profile pictures (where available), locations and the last time they played. You'll then either have the option of sending them a neighbor request directly or visiting their farm to see if they have many of the game's newest features to be sure they're really an active player.
If you happen to have any mutual Facebook friends with that person, that information will be displayed as well, and you can tell who the mutual friend is by hovering over the orange banner, as seen above. If you don't wish to add any of those five strangers as FarmVille neighbors, you can click on the "See More" button at right to refresh your selection.
Keep in mind, as you're able to see others in this feature, so too can people see you. You may appear in players' groups of five, where others can add you as FarmvVille neighbors instead. You'll see these requests in the Zynga Messaging Center upon logging into the game, and can simply click to accept or ignore the request as you see fit.
If you'd rather remove yourself from this feature entirely (that is, remove yourself from the pool of possible neighbors, and not add any strangers as neighbors yourself), this is accomplished by scrolling all of the way down the Add Neighbors tab and unchecking the "FarmVille Friends" box, as seen below. Should you change your mind later, you can always check the box again to put yourself back in the pool.
Once you've become neighbors with these users, you'll be able to visit their farms and send them free gifts as normal, but it doesn't look like our interactions can spread much beyond that as of this writing. That makes this feature questionable in quality, but you can always try it out on a few neighbors to see if it positively changes your gameplay around the farm.
What do you think of this FarmVille Friends feature? Will you participate and add new players as neighbors? Sound off in the comments.
You'll be greeted with this feature automatically once the update has rolled around to your game. From there, you'll have to take a trip to the "Add Neighbors" tab at the top of the FarmVille game page to see a list of five strangers at a time that you could add as FarmVille neighbors without actually adding them as Facebook friends. You'll see their first names, in-game levels, profile pictures (where available), locations and the last time they played. You'll then either have the option of sending them a neighbor request directly or visiting their farm to see if they have many of the game's newest features to be sure they're really an active player.
If you happen to have any mutual Facebook friends with that person, that information will be displayed as well, and you can tell who the mutual friend is by hovering over the orange banner, as seen above. If you don't wish to add any of those five strangers as FarmVille neighbors, you can click on the "See More" button at right to refresh your selection.
Keep in mind, as you're able to see others in this feature, so too can people see you. You may appear in players' groups of five, where others can add you as FarmvVille neighbors instead. You'll see these requests in the Zynga Messaging Center upon logging into the game, and can simply click to accept or ignore the request as you see fit.
If you'd rather remove yourself from this feature entirely (that is, remove yourself from the pool of possible neighbors, and not add any strangers as neighbors yourself), this is accomplished by scrolling all of the way down the Add Neighbors tab and unchecking the "FarmVille Friends" box, as seen below. Should you change your mind later, you can always check the box again to put yourself back in the pool.
Once you've become neighbors with these users, you'll be able to visit their farms and send them free gifts as normal, but it doesn't look like our interactions can spread much beyond that as of this writing. That makes this feature questionable in quality, but you can always try it out on a few neighbors to see if it positively changes your gameplay around the farm.
What do you think of this FarmVille Friends feature? Will you participate and add new players as neighbors? Sound off in the comments.
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, "finally?" During a panel named "The Rise of Social Games" at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we've come to love.
Honestly, we're surprised this didn't happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn't get into why it's taken this long for Disney to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer--and we enjoyed quite a bit--peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company's name, according to Pleasants. "We think it's an advantage, if you put game play first," Pleasants said.
It's comforting to hear this emphasized by these developers. (Kabam's Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
[Source and Image Credit: VentureBeat]
Are you on board with the growing trend of branded games on Facebook? Do you think developers will maintain integrity as the focus on branded content in their games intensifies? Sound off in the comments. 1 Comment
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we've come to love.
Honestly, we're surprised this didn't happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn't get into why it's taken this long for Disney to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer--and we enjoyed quite a bit--peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company's name, according to Pleasants. "We think it's an advantage, if you put game play first," Pleasants said.
It's comforting to hear this emphasized by these developers. (Kabam's Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
[Source and Image Credit: VentureBeat]
Are you on board with the growing trend of branded games on Facebook? Do you think developers will maintain integrity as the focus on branded content in their games intensifies? Sound off in the comments. 1 Comment
Thứ Bảy, 17 tháng 9, 2011
Cafe World 2 Year Anniversary Winston's Royals Goals: Everything you need to know
I really hate to be the bearer of bad news, chefs (I really do), but it looks like there's a new goal series - actually, an entire event - now taking place in Cafe World celebrating the game's two year anniversary. Via this (apparently first?) goal series, you'll be helping Winston prepare a feast fit for a King, because you are indeed cooking for Royals (our anniversary celebration includes a vacation to Britain). There are new dishes up for grabs in these goals, and if you can finish them all within the next 18 days, you'll have the ability to repeat them to earn all of the dishes therein. Yes, that's right, two of your favorite things are present here - repeatable goals and a time limit. While I know that not all of you out there are opposed to such things, there are plenty more who are, so we'll try to help you through these goals at least once with our guide.
Winston's Royals 1
First, the High Table Tea Party is a new building project that we'll have a guide for as soon as possible and you can check out our guide to building it right here. In the meantime, don't panic about the spice task; if you have any extra Salts or Peppers lying around, just use those. Meanwhile, as your friends for the Recipe Cards. Finishing this goal gives you five Travel Passes. These are a huge element of this event, as they'll give you a chance to win real-world prizes like trips "around the world," or in-game items like Stoves and Cafe Cash, and you'll have the ability to collect literally hundreds of them throughout the entirety of this event.
Winston's Royals 2
French Onion Soup can be served after four hours. Meanwhile, the Anniversary Collection comes with five new items that you can earn by using spices on your dishes. Finishing this goal gives you 10 more Travel Passes.
Winston's Royals 3
Angel Fruit Cake takes 8 hours to cook. Also, when visiting your neighbors, make sure to spice cooking dishes, and not just stoves. It's possible the latter would count, but there's always a chance that it won't. Better safe than sorry, no? Finish off this third goal and you'll earn - you guessed it - more Travel Passes, 15 to be exact.
Winston's Royals 4
Here's where things get a bit complicated, as you'll have to worry about cooking dishes on your stoves and in the Pastry Station. If you've yet to build your Pastry Station, here's a complete guide to doing so. As for the Gem Cake, it takes 12 hours to prepare. Finish off this goal for 20 more Travel Passes.
Winston's Royals 5
Chocolate Creme Brulee is a specialty coffee drink found in the Coffee Machine. You will need to have hiredBecky the Barista in order to unlock it. For finishing off this last goal, you'll receive a whopping 500 Travel Passes along with a Mystery Prize in the form of a new recipe. This new recipe will most likely be Yorkshire Pudding, although there are three others that might appear in random order as you repeat the goal series. These are the Bangers and Mash, Shepherd's Pie and Salmon Mousse.
As we mentioned before, Winston's Royals looks to be just the first of many goal series available in this two-year anniversary event. While it's unclear whether or not the 18 days applies to just Winston's Royals, or to the entire event, we do know that we'll eventually travel to other countries and unlock other rewards. In the meantime, here's a complete checklist of the "British" tasks you can complete, which can be found in your own game at any time (click on the airline ticket in the right-side menu).
Good luck completing these goals and earning all of the rewards in time!
What do you think of the Winston's Royals goals and the two-year anniversary event as a whole? Sound off in the comments!
Winston's Royals 1
First, the High Table Tea Party is a new building project that we'll have a guide for as soon as possible and you can check out our guide to building it right here. In the meantime, don't panic about the spice task; if you have any extra Salts or Peppers lying around, just use those. Meanwhile, as your friends for the Recipe Cards. Finishing this goal gives you five Travel Passes. These are a huge element of this event, as they'll give you a chance to win real-world prizes like trips "around the world," or in-game items like Stoves and Cafe Cash, and you'll have the ability to collect literally hundreds of them throughout the entirety of this event.
Winston's Royals 2
French Onion Soup can be served after four hours. Meanwhile, the Anniversary Collection comes with five new items that you can earn by using spices on your dishes. Finishing this goal gives you 10 more Travel Passes.
Winston's Royals 3
Angel Fruit Cake takes 8 hours to cook. Also, when visiting your neighbors, make sure to spice cooking dishes, and not just stoves. It's possible the latter would count, but there's always a chance that it won't. Better safe than sorry, no? Finish off this third goal and you'll earn - you guessed it - more Travel Passes, 15 to be exact.
Winston's Royals 4
Here's where things get a bit complicated, as you'll have to worry about cooking dishes on your stoves and in the Pastry Station. If you've yet to build your Pastry Station, here's a complete guide to doing so. As for the Gem Cake, it takes 12 hours to prepare. Finish off this goal for 20 more Travel Passes.
Winston's Royals 5
- Ask for 10 Old British Recipe Cards
- Serve 18 Chocolate Creme Brulee
- Complete the High Tea Party Table
Chocolate Creme Brulee is a specialty coffee drink found in the Coffee Machine. You will need to have hiredBecky the Barista in order to unlock it. For finishing off this last goal, you'll receive a whopping 500 Travel Passes along with a Mystery Prize in the form of a new recipe. This new recipe will most likely be Yorkshire Pudding, although there are three others that might appear in random order as you repeat the goal series. These are the Bangers and Mash, Shepherd's Pie and Salmon Mousse.
As we mentioned before, Winston's Royals looks to be just the first of many goal series available in this two-year anniversary event. While it's unclear whether or not the 18 days applies to just Winston's Royals, or to the entire event, we do know that we'll eventually travel to other countries and unlock other rewards. In the meantime, here's a complete checklist of the "British" tasks you can complete, which can be found in your own game at any time (click on the airline ticket in the right-side menu).
Good luck completing these goals and earning all of the rewards in time!
What do you think of the Winston's Royals goals and the two-year anniversary event as a whole? Sound off in the comments!
Cafe World High Tea Table: Everything you need to know
As we told you earlier today, the High Tea Table inCafe World is but a small part in a much larger event in the game celebrating the two-year anniversary. Within this celebration are sections split into different countries, with the first destination being Great Britain. As part of the goal series for this section - Winston's Royals - you'll need to build the High Tea Table, so we're here to help you figure out how to do just that.
The High Tea Table's base can be added to your cafe for free by looking under the Specials tab of the Functional menu. Once placed, you'll have the expected task of gathering multiple building ingredients with your friends' help. You'll need eight Fancy Tea Pots, 10 Delicate Teacups, six Silver Platters and 6 sets of Cream and Sugar dishes. Only the Fancy Tea Pot is earned through a general news post - you'll need to gather the other three items either using Cafe Cash or by sending out individual requests to your friends for help.

Once completed, this table has more of a function that simply looking pretty, as it gives you extra mastery points when serving "British" dishes. Remember, you can sort your Cookbook by nationality, so if you're looking to quickly master some dishes, go for these British offerings as you'll earn +1 point of extra mastery each time you serve a British dish with this table out and active in your cafe.
What do you think of the High Tea Table? Are you looking forward to serving high tea to the "Royals" in your cafe, or are you tired of endless building projects? Sound off in the comments.
The High Tea Table's base can be added to your cafe for free by looking under the Specials tab of the Functional menu. Once placed, you'll have the expected task of gathering multiple building ingredients with your friends' help. You'll need eight Fancy Tea Pots, 10 Delicate Teacups, six Silver Platters and 6 sets of Cream and Sugar dishes. Only the Fancy Tea Pot is earned through a general news post - you'll need to gather the other three items either using Cafe Cash or by sending out individual requests to your friends for help.
Once completed, this table has more of a function that simply looking pretty, as it gives you extra mastery points when serving "British" dishes. Remember, you can sort your Cookbook by nationality, so if you're looking to quickly master some dishes, go for these British offerings as you'll earn +1 point of extra mastery each time you serve a British dish with this table out and active in your cafe.
What do you think of the High Tea Table? Are you looking forward to serving high tea to the "Royals" in your cafe, or are you tired of endless building projects? Sound off in the comments.
CityVille Neighborhood Goals: Everything you need to know
To go along with the launch of the newNeighborhoods feature in CityVille, there's also a goal set to complete as well. If you remember, these Neighborhoods allow you to store homes for easier bulk access, and also just to generally save space (a huge factor in the game to this day). This goal series starts with one called Neighborhood Watch! (or, "On the House," if you prefer), which sees you simply placing a Neighborhood into your town to get used to the feature.
Neighborhood Watch!
As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.
Block Party
Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.
Movin' On Up
As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.
Welcome Wagon
This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.
All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals? Sound off in the comments.
Neighborhood Watch!
- Build a Neighborhood
- Place 2 Residences into a Neighborhood
As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.
Block Party
- Ask for 6 Neighborhood Event Posters
- Place one more Residence into your Neighborhood
- Place a Garden Gnome Decoration
Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.
Movin' On Up
- Unlock Block 2
- Fill Block 2
As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.
Welcome Wagon
- Ask for 8 Neighborhood Bake Sale Goodies
- Build a second Neighborhood
- Fill one Neighborhood
This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.
All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals? Sound off in the comments.
CityVille says Viva Mexico! with new Mexican themed items
To celebrate Mexican Independence, Zynga has launched a full theme of Mexican themed items inCityVille this afternoon. These items range from small decorations to large landmarks, so we'll make sure to give you a complete rundown on these items to know what to expect. Keep in mind, while they do have a longer time limit than usual at anywhere from 12-14 days (the usual being a week), they will eventually vanish from the store, so do some shopping sooner, rather than later. Here's what's available:
Ice Cream Cart (Decoration)
Guerrero Residence (Home)
Sombrero Store (Business)
Garcia House (Home)
Watch Tower (Decoration)

Mayan Pyramid (Decoration)
Morelos Fort (Community Building)
Hacienda de Dolores (Home)
House of Churros (Business)
On top of all of this, there's also a Mexico Mystery Crate available for 40 City Cash that contains one of four items: the Morelos Fort, Hacienda de Dolores, Guerrero Residence or House of Churros. Sure, you'd get two items from this crate at a discounted price, but remember that there's no guarantee you won't receive duplicates when purchasing more than one crate. That is, if you're going for both the Hacienda and the Fort, you may very well end up with two House of Churros instead.
Either way, we'll make sure to let you know if other items are added in this Mexican Independence celebration theme, but we wouldn't be surprised if it's a one-time-deal.
What do you think of this new theme of items? Which ones have you purchased for your town and which ones will you skip? Sound off in the comments.
Ice Cream Cart (Decoration)
- Costs: 5,000 coins
- Payout Bonus: 3% to surrounding businesses and homes; bonus 3% to Mexico themed items
Guerrero Residence (Home)
- Costs: 40 City Cash
- Population: 600-1200
- Rent: 296 coins every 18 hours
Sombrero Store (Business)
- Costs: 6,800 coins
- Requires: 170 Goods
- Supplies: 1,024 coins
Garcia House (Home)
- Costs: 13,500 coins
- Population: 120-240
- Rent: 18 coins every five minutes
Watch Tower (Decoration)
- Costs: 24 City Cash
- Payout Bonus: 24%; bonus 24% to Mexican themed items
Mayan Pyramid (Decoration)
- Costs: 72,000 coins
- Payout Bonus: 12%; bonus 12% to Mexican themed items
- Not Limited Edition!
Morelos Fort (Community Building)
- Costs: 70 City Cash
- Allows: 2,000 citizens added to max population cap
Hacienda de Dolores (Home)
- Costs: 65 City Cash
- Population: 1850-3650
- Rent: 451 coins every 3.1 days
House of Churros (Business)
- Costs: 40 City Cash
- Requires: 305 Goods
- Supplies: 1648 coins
On top of all of this, there's also a Mexico Mystery Crate available for 40 City Cash that contains one of four items: the Morelos Fort, Hacienda de Dolores, Guerrero Residence or House of Churros. Sure, you'd get two items from this crate at a discounted price, but remember that there's no guarantee you won't receive duplicates when purchasing more than one crate. That is, if you're going for both the Hacienda and the Fort, you may very well end up with two House of Churros instead.
Either way, we'll make sure to let you know if other items are added in this Mexican Independence celebration theme, but we wouldn't be surprised if it's a one-time-deal.
What do you think of this new theme of items? Which ones have you purchased for your town and which ones will you skip? Sound off in the comments.
FarmVille Livestock Pen Goals: Everything you need to know
To go along with tonight's launch of the Livestock Pen in FarmVille comes a set of goals (what, you didn't they we'd get away without them, did you?). These goals are of course sheep, goat and llama themed to go along with our new animal breeding building, so read on for how to complete these goals as quickly as possible (and of course receive your rewards).
Farmin' Ain't Easy
Whitewash Fences cost just 300 coins per square, so spend the 1,200 coins on four and then delete them as soon as you're done with this goal. As for the Farmer's Overalls, you'll need to ask your friends to send them to you. Finish this first goal and you'll receive 50 XP, 2,500 coins and a Grey Mouflon Goat.
These Boots Were Made for Farmin'
Barrels cost 125 coins each, so at least this is another cheap expensive just to finish the goal. Gathering the Farmer's Boots is another task for asking your friends to help. Finishing this goal gives you another 50 XP, 2,500 coins and one White Llama.
Perqs for the Talent
Luckily, it doesn't matter which of the vegetable crops you grow, so just pick something you have yet to master, or the shortest growth-time vegetable to finish this one off. As for the Wool Blankets - you guessed it - ask your friends to send them to you. As for completing the Livestock Pen, you can check out our guide to doing so right here. Finish off this goal to earn 50 XP, 2,500 coins and five Animal Feed.
Hay-Ho the Dairy-O!
Again, it doesn't look like it matters which kind of flower you harvest, so just pick the lowest harvest-time building and you'll be able to move on. Ask your friends for the Piles of Hay and eventually you'll finish this one off, being rewarded with 50 XP, 2,500 coins and Flower Sheep for your efforts.
Keeping Up With Baby
Remember, common Livestock Babies take 10 Animal Feed to grow, while rare babies take 30. Once you finish this goal, you'll earn another 50 XP, 2,500 coins and five Animal Feed.
Get Oat!
Again, plant whatever vegetable you like just to be done with this one as quickly as possible. As for the Oat Sacks, you might be lucky enough to have some extras on hand from the first set of Lighthouse Cove goals, but if not, just ask your friends to send you the Sacks that you do need. Finishing off this last goal in the series gives you 50 XP, 2,500 coins and a Black Laxta Sheep.
Luckily, we're given a full two weeks to work on these goals, so if you have others that you need to clear off your plate first, feel free to do so without worrying about these expiring as well.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these Livestock Pen goals, or the Livestock Pen in general? Sound off in the comments.
Farmin' Ain't Easy
- Get 8 Farmer's Overalls
- Place 1 Livestock Pen
- Place 4 Whitewash Fences
Whitewash Fences cost just 300 coins per square, so spend the 1,200 coins on four and then delete them as soon as you're done with this goal. As for the Farmer's Overalls, you'll need to ask your friends to send them to you. Finish this first goal and you'll receive 50 XP, 2,500 coins and a Grey Mouflon Goat.
These Boots Were Made for Farmin'
- Get 8 Pairs of Farmer's Boots
- Buy 3 Barrels
- Harvest 5 Sheep
Barrels cost 125 coins each, so at least this is another cheap expensive just to finish the goal. Gathering the Farmer's Boots is another task for asking your friends to help. Finishing this goal gives you another 50 XP, 2,500 coins and one White Llama.
Perqs for the Talent
- Get 8 Wool Blankets
- Complete the Livestock Pen
- Harvest 50 Vegetables
Luckily, it doesn't matter which of the vegetable crops you grow, so just pick something you have yet to master, or the shortest growth-time vegetable to finish this one off. As for the Wool Blankets - you guessed it - ask your friends to send them to you. As for completing the Livestock Pen, you can check out our guide to doing so right here. Finish off this goal to earn 50 XP, 2,500 coins and five Animal Feed.
Hay-Ho the Dairy-O!
- Get 8 Piles of Hay
- Harvest the Livestock Pen
- Harvest 75 Flowers
Again, it doesn't look like it matters which kind of flower you harvest, so just pick the lowest harvest-time building and you'll be able to move on. Ask your friends for the Piles of Hay and eventually you'll finish this one off, being rewarded with 50 XP, 2,500 coins and Flower Sheep for your efforts.
Keeping Up With Baby
- Get 8 Livestock Tags
- Raise a Livestock Baby
- Harvest 90 Fruit
Remember, common Livestock Babies take 10 Animal Feed to grow, while rare babies take 30. Once you finish this goal, you'll earn another 50 XP, 2,500 coins and five Animal Feed.
Get Oat!
- Get 9 Oat Sacks
- Master White Llama to Level 1
- Harvest 100 Vegetable Crops
Again, plant whatever vegetable you like just to be done with this one as quickly as possible. As for the Oat Sacks, you might be lucky enough to have some extras on hand from the first set of Lighthouse Cove goals, but if not, just ask your friends to send you the Sacks that you do need. Finishing off this last goal in the series gives you 50 XP, 2,500 coins and a Black Laxta Sheep.
Luckily, we're given a full two weeks to work on these goals, so if you have others that you need to clear off your plate first, feel free to do so without worrying about these expiring as well.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these Livestock Pen goals, or the Livestock Pen in general? Sound off in the comments.
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