Well, I guess we know now what Captain Krunsch meant when he said, "I plan on sleeping in the governor's mansion tonight!" Now that Governor Phil has abandoned his post and joined the Circus, Zynga has introduced the Governor's Run Goals to CityVille.
This event will span three acts, each consisting of nine Goals to complete. Here's everything you need to know about the first of the Governor's Run Goals, which revolve around Farmer Rita (Please keep in mind that this is early information and is subject to change):
First of all, you must be at least Level 50 to have access to these Goals. Once you reach that criteria, a window will appear upon logging into the game that features a short Flash video detailing just how Krunsch made it onto the campaign trail.
In this Governor's Run event, you must win over the hearts of the three major voting groups consisting of nine series of Goals: The People, Special Interests and Big Business. So far, we have just have information on Farmer Rita's portion of Act 1.
CityVille Feast or Famine
Feast or Famine
Collect 10 Bags of Animal Feed
Master the Alfalfa Crop
Have 3,000 Goods
To acquire those 10 Bags of Animal Feed, ask your friends through the Goal's menu. To completely master Alfalfa, you will need a total of 13,200 coins, and each Alfalfa will take six hours to ripen. Harvesting 300 of these crops should net you the 3,000 Goods you need. Your reward for this Goal is 60 XP.
CityVille Run for Governor
Creating a Buzz
Collect 15 Organic Locust Sprays
Harvest 80 Locust Resistant Blueberries
Harvest 80 Neighbor Crops
The 15 Organic Locust Sprays are found by asking friends through the Goal window. These Locust Resistant Blueberries look to be a new crop in the game. To harvest the 80 neighbor crops, you will have to visit 16 friends total. No reward information for this Goal is available yet.
Farmer Charmer
Collect 20 Fruit Cartons
Collect from 7 Cruise Ships
Collect from Produce Paradise 10 times
The 20 Fruit Cartons are more than likely found through friend help requests, like the similar Goal requirements before it. Since Cruise Ships generally act like Community Buildings and can only be collected every 12 hours, this portion of the Goal will take at least 84 hours, or 3.5 days.
The Produce Paradise costs 12,500 coins, and considering the massive amounts of coins most high-level players have these days, I'd recommend buying a bunch and selling them back, if you're feeling impatient. Again, no reward information available on this one yet. Once you complete these three Goals, the second part of Governor's Run Act 1, "The People," will be made available to you.
[Source and Image Credits: Zynga, LightChan]
Have you started the Governor's Run series of Goals in CityVille yet? What tips do you have for completing these Goals even more quickly?
Hiển thị các bài đăng có nhãn cityville governors run. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville governors run. Hiển thị tất cả bài đăng
Thứ Tư, 21 tháng 12, 2011
CityVille Governor's Run Goals Act 1, Part 1: Everything you need to know
Thứ Tư, 5 tháng 10, 2011
CityVille Governor's Run Toy Maker Goals: Everything you need to know
So, you've already helped the farmers in your quest to be governor in CityVille, and now it's time to help another group of citizens in your town: the toy makers. This newest trio of Toy Maker goals can be found after you've helped the farmers, and they'll also introduce a new Community Building to your town. Here's a complete rundown of what to expect, and how to earn the vote from these toy makers. Note: you must be at least level 50 to access these goals.
The Misfit Toy Maker
* Place and Build a Toy Factory
* Collect from the Toy Factory 10 Times
Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.
Toy Soldier
* Ask friends for 12 Toy Blocks
* Upgrade Toy Store to Level 2
* Place 20 Hearts in your city
As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.
Playtime is Over
* Ask friends for 15 Wooden Duckies
* Build Toy Tower
* Collect from Toy Tower 15 Times
The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.
At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.
The Misfit Toy Maker
* Place and Build a Toy Factory
* Collect from the Toy Factory 10 Times
Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.
Toy Soldier
* Ask friends for 12 Toy Blocks
* Upgrade Toy Store to Level 2
* Place 20 Hearts in your city
As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.
Playtime is Over
* Ask friends for 15 Wooden Duckies
* Build Toy Tower
* Collect from Toy Tower 15 Times
The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.
At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.
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